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Sonic 1 styled sprites
Sonic 1 styled sprites




sonic 1 styled sprites

With Win Support now removed, it's more lightweight in terms of file count. This only held him back, and made editing more complicated. It used the slower spin, while Normal Form used the faster spin. Fixed Super Sonic Animation Error, relating to Spindash. Sonic, when going Super, now fall walks before landing, this is what he does after going Super in Sonic 2, and 3. Swapped out the Beta S2 Title Screen Portrait, with the Final Game Portrait. Homing Attack Dash, this move is exclusive to Palette 10, which uses the Megahack Ultra Palette, based off the SHC2012 Winner. All of the original sounds, were swapped out with higher-quality recordings. Sonic's AI Coding, was commented out/removed, not only was it glitchy, and make him very difficult to fight, it also made using him in Ikemen GO quite difficult. Sonic's overall damage has now been nerfed, with the Overall Damage Percentage now down to 80% Both soundpacks were put into the Coding Folder. the Files containing Sonic 2 Style Sonic's Original Physics were moved into Coding/OldPhysics.zip These Folders are only Normal, and Special. Palettes have now been split up into different folders, depending on their overall paletting types. these edits being, An Ordinary Sonic The Hedgehog | Dark Spawn Sonic | the Custom Music Player, now supports DarkLordXelrick's Edits Sonic has a different reaction to encountering other versions of himself. Fixed Palette Errors relating to Super Sonic

sonic 1 styled sprites

These changes also apply to the AIR file. Removed a lot of sprites from the SFF file, these were unused, and just took up space Half of Super Sonic's Sprites were using entirely different reds, this meant palettes would be inconsistent if not all the reds were changed. making him more controllable as a result. Originally, Super Sonic would enter Flight Speed in less than a second, this made him uncontrollable, due to his overpowered acceleration. These sprites were redone to keep Sonic's face consistent when moving. When walking, Sonic's nose would suddenly shift backwards, same for running. Sonic now properly supports Draw Game, having Special Animations for it. Sonic's Proto Sprites (used for lose) were redone to look just a little bit more like the Final Sprites. Most of Sonic's S1 Sprites have been re-edited to give him a consistent shading style around his eyes, and his forehead. The Existing Winposes, which had used Fanmade customs, were removed, leaving behind only the winposes which used Official Sprites. To clean up my mistakes of the past.īut enough of the recalling.






Sonic 1 styled sprites